To use modern OpenGL you need loading library, which will set the function pointers for the API calls and load vendor extensions. There is several options for such libraries. I chose GLAD as it should ...
* Copyright (c) 2004-2015 Apple Inc. All rights reserved. /*! @header CVOpenGLBuffer.h @copyright 2004-2015 Apple Inc. All rights reserved. @availability Mac OS X 10. ...
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