UNIX Systems Programming: Communication, Concurrency, and Threads is the successor to the 1995 Practical UNIX Programming: A Guide to Communication, Concurrency, and Multithreading. This updated ...
The last part of the Embedded Systems programming discuss about interrupt processing and the alternative process of polling. It briefly describes interrupts and polling, as well as the interrupt ...
Although Linux receives a lot of praise as a rock-solid server and, recently, as an up-and-coming desktop, games have never been its strong suit. Sure, we all have our favorite diversions; I've spent ...
What is a Real-Time Operating System (RTOS), and what does “real-time” mean anyway? What are the various kinds of state machines, and how to code them efficiently in C? What is object-oriented ...